Netzwerk Phänomenologische Metaphysik

Repository | Book | Chapter

Research and simulation on virtual movement based on kinect

Qi Luo

pp. 85-92

Kinect is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands. The virtual simulation system is designed in the paper. Key Technologies of the Simulation System based on Virtual movement such us Characters in skinned binding technology, Kinect data capture, Movement data extraction and processing model, Depth of the image to bone, Sports redirection module and Skeleton model with motion data node bound are introduced in the paper.

Publication details

DOI: 10.1007/978-3-319-07458-0_9

Full citation:

Luo, Q. (2014)., Research and simulation on virtual movement based on kinect, in R. Shumaker & S. Lackey (eds.), Virtual, augmented and mixed reality. designing and developing virtual and augmented environments, Dordrecht, Springer, pp. 85-92.

This document is unfortunately not available for download at the moment.